Tuesday, 29 April 2014

Chair Asset 1



This is the chair asset that will be used in my scene. The wheel segment will be copied multiple times to finish the asset.

Tuesday, 1 April 2014

AUDIO ASSETS

Audio Asset List

This is a list of sounds that I will be using in my level.

  • Footsteps on concrete
  • Footsteps on grass
  • Glass shattering
  • Zip line noises
  • Pickup noise for key
  • Safe unlocking noise
  • Door opening
  • Large vehicle noises
  • Ambient bird noises
  • Ambient wind noises

There won't be much sound in this level as I wanted to create a more desolate landscape sort of feel to my level. The sound in the buildings are going to be basically wind and passive noises like foot steps. The park will have sounds like leaves rustling to create a more wilderness type feel to it. The escape vehicle at the end will have passive noises on it to show that it is active and ready to go. I will also add in helicopter noises overhead to show that there are people still active in the game world. I want to create a darker feeling to my level, so I will use sounds that reflect that.