Tuesday, 27 May 2014

Reflection

Reflection on Game Level:

I think that I could have added more things into my 3d environment. My core design for it was the best thing in my opinion. I could have added more complex textures to my models, I did try to but when importing it was a bit buggy and I rolled with it. I think my level needed to have more of the elements that I outlined in my core design documents. The game level that I created was a basic outline that could have been expanded on.

In my animations I used no ease ins and ease outs which made a lot of them look strange. Another thing that I could have done better was my pushing animation. I animated in a way that made it look like he was just pushing a stationary object, not a heavy object. His feet also slid like he was on ice, which was not what I wanted.

Level Lighting



Level Effects and Lighting

The main lights that the players will notice are the lights inside the buildings and the lighting outside in the park. I decided to set my level at dusk so I set the lighting outside accordingly. Inside the buildings I wanted to make sure it was all lit for maximum visibility so I used simple, easy to tile lights that provide simple light or the whole building. In the park I didn't use any artificial light, so I just relied on the directional light that I set up for the whole level. If I wanted to make the level even scarier I could have reduced the lighting in the level to make it darker. If I used this method there would be the problem of the level not having enough light and the player would not be able to see enough. I also could have set the scene to midday and brightened the outside light to give it that impression, since this wasn't my intention when I designed the level I decided against it. 

4 Animations unable to be added to show reel.

Due to some sort of bug with Adobe Premier there are 4 files that cannot be added to the show reel.

I am therefore going to be uploading them here. Sorry for any inconvenience.
Death:

Pushing:


Idle On The Ground:


 Walking:


Tuesday, 6 May 2014

Chair Texturing

I have completed the model and have begun texturing it.

These are the textures I used:

The bump map



The diffuse map