Tuesday, 11 March 2014

BLOCKING IT UP

BLOCKING IN


 This is where I began to design my level by blocking it out. The beige areas are the ares where the player will be able to move and the light red areas are where the player will not be able to progress.

This is a more complete layout of the level, besides the elevation. The light orange segments are where the player will be able to travel over during events. The first one I have put in indicates where the player will go while on the zip-line. The green at the top of the level is where the level will start and the dark red at the bottom of the level is where it will end.

This is the most likely the final product. I have changed the colour of the travel events to blue so it is easier to distinguish. I have also added in the event to cross between buildings that I forgot to add earlier. 

No comments:

Post a Comment