Tuesday, 4 March 2014

NEW Level Design Ideas and Concepts

New Level Design Concept


So it turns out that the whole design that I did on my previous post was incorrect. The game type that I have to create is a third person/first person game. The new concept that I came up with is a post apocalyptic city setting. The main theme in this game is speed. I want to design it more around running and avoiding than fighting and killing. 

The level itself will have three main areas. The first building, which is the building that the player spawns in, will be a high-rise. The specific room that the player spawns in will be a small office room with a storage room, 2-3 desks and a private office. The second building will be where the player progresses to, it will be a larger space with 6-8 desks and a few branching rooms(these branching rooms will not be accessible). The third and final part of the level will be the park. This park hasn't been attended to in a long time so it is almost like a small forest. The park will have a path that will direct the player where to go and at the end of the path is the final objective, an escape vehicle, that will end the level.

The main incentive will be to survive and reach the end of the level. I plan to give the player direction by having in game characters speak and tell them what they have to do. The main character will be a messenger/courier who does not have much combat experience, thus reinforcing that the player will need to run. His name will Jacob Ford, he is the fastest member in his group, which is why he is the messenger/courier. The character that will be giving the player commands over radio will be Emily Anderson. She is the brains of the group and commands people from an armored vehicle, the same vehicle that the player has to get to at the end of the level. The last character that I have designed so far is a female assassin type character that will help the player progress through the level by taking some enemies out. Her name will be Rose Wildin and she is one of the more hot headed types in the group. The group mentioned above will include about 5-6 people, all of them trying to survive in the city by taking on missions and assignments from bigger groups and companies.

The general speed of the level will go, in order, slow-fast-hold-fast. The slow section of the level will be the start where the first objective will be to find a key for the safe that the character needs to get into. The fast section of it will be when the character unlocks the safe and picks up what it contains thus causing a multitude of enemies to break through the windows. As previously stated the main character does not have very good fighting skills and is only kitted with a pistol, these two combined forces the player to run instead of fighting. The hold section will be in the second building where the player will be forced to wait for a grapple hook to be fired from the ground to secure their escape. The player will hold their position with help from Rose until the can escape. Once the grapple has connected with the building the player will be told to slide down it into the park. When the player lands in the park it will be pretty peaceful for about 5 seconds until even more enemies start to spawn in. The player will be encouraged vigorously to run for their lives to the escape vehicle that is on the other side of the park. 

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